Games, logic and Automata Seminar
In this seminar we will study topics related to games, logic and automata and a rich interplay between them.
Requirements: (a) give a lecture. (b) actively participate in the lectures of other students.
We will use book Automata, Logic and infinite games, edited by Gradel, Thomas and Wilke, LNCS 2500.
you can download the book from here
Here you can find many interesting papers. Games, logic and Automata training network
Slides Games - basic notions. slides
Chapter 8. Nondeterministic Tree Automata in Automata, Logic and infinite games, edited by Gradel, Thomas and Wilke, LNCS 2500.
Uri Zwick,
Michael S. Paterson,
The complexity of mean payoff games on graphs
Theoretical Computer Science 158, 343-359 (1996).
Nondeterministic controllers of nondeterministic processes
Andre Arnold & Igor Walukiewicz, in J. Flum, E. Graedel, T. Wilke eds. "Logic and
Automata", Texts in Logic and Games, Amsterdam University
Press, 2007
Structured strategies in Games on graphs.
R. Ramanujam and Sanil Simon
in "Logic and Automata", Texts in Logic and Games, Amsterdam University
Press, 2007
Chapter 12 Decidability of S1S and S2S
in
Automata, Logic and infinite games, edited by Gradel, Thomas and Wilke, LNCS 2500.
Kristoffer Arnsfelt Hansen, Michal Koucky and Peter Bro Miltersen. Winning Concurrent Reachability Games Requires Doubly-Exponential Patience. In LICS 2009.
Lustig and Vardi.
Synthesis from Component Libraries. FOSSACS'09 .
James Gross, Frank G. Radmacher, and Wolfgang Thomas.
A game-theoretic approach to routing under adversarial conditions. In Proceedings of the 6th IFIP International Conference on Theoretical Computer Science, IFIP TCS 2010, volume 323 of IFIP Advances in Information and Communication Technology, pages 355-370. Springer, 2010