Week |
Date |
Lecture |
|
Homework |
1 |
6 March |
--- |
|
|
2 |
13 March |
1,2 |
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3 |
20 March |
Matting |
|
|
4 |
27 March |
|||
5 |
3 April |
Parameterization and Remeshing |
Anisotropic |
|
- |
10 April |
Pesach |
|
|
- |
17 April |
Pesach |
|
--- |
6 |
24 April |
NPR |
|
|
7 |
1 May |
Shape Matching
Retrieval |
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8 |
8 May |
Modeling
Nature + Differential Coordinates |
--- |
|
9 |
15 May |
Surface Completion
and Repair |
--- |
|
10 |
22 May |
|
||
11 |
29 May |
Cells&Portals and Crowds |
HDR |
|
12 |
5 June |
Distances |
||
13 |
12 June |
Animation
Synthesis |
--- |
- |
|
|
Flash-Photography |
|
|
|
|
|
|
|
|
|
|
|
The course will cover various aspects of "advanced" graphics algorithms: sampling theory, antialiasing, warping, morphing, mesh compression, animation, radiosity, ray tracing, volume rendering, solid modeling, free-form modeling, image-based rendering, wavelets and multiresolution rendering. The focus will be primarily on antialiasing methods, digital surface processing, morphing techniques, image-based rendering, visibility, compression techniques and volume rendering. The other topics will be described in more abstract terms. This course is always under construction. If you are following this course and want to discuss its content, please don't hesitate to send me email (dcor@tau.ac.il) and/or come and talk to me (Office 216).
Requirements: Two projects and presentation of a paper.
Advanced Animation and Rendering Techniques, Watt and Watt, Addison-Wesley
Introduction to Computer Graphics, Folley, Van Dan, Feiner, Hughes, and Phillips, Addison-Wesley
3D Computer Graphics, Watt, Addison-Wesley
Link to VRML project and examples