The course covers fundamental
algorithms in computer graphics: Raster Graphics, Half Toning, Scan Conversion,
Affine Transformations, Projections, Filling and Flooding, Clipping, 3D
Representations, Hidden Surface Removal, Shading, Curves and Parametric
Surfaces, Ray Tracing, Texture Mapping, Ray Tracing, Radiosity, Solid Modeling
and more. There are course notes for most of the classes available in word
format and the slides in dpf. If you are following this course and want to
discuss its content, please don't hesitate to send me email (dcor@ tau.ac.il)
and/or come and talk to me (Office 216).
Requirements: Final test (60%), Projects (40%)
Textbooks (copies can be found in the library):
Exercises and Open-GL : At Shuly 's home
page
Week |
Date |
Lecture |
Recitation |
Project |
1 |
Oct |
--- |
|
|
2 |
Oct |
--- |
--- |
|
3 |
3 Nov |
Affine Transformations |
|
|
4 |
10 Nov |
Movie |
--- |
|
5 |
17
Nov |
Geometry & |
|
|
6 |
24
Nov |
|
||
7 |
1 Dec |
Shading and Ray-casting |
|
|
8 |
8 Dec |
|
|
|
9 |
15 Dec |
|
|
|
10 |
22 Dec |
Line
Drawing and Textures |
|
--- |
11 |
29 Dec |
Shadows and Morphing
|
|
--- |
12 |
5 Jan |
Movie |
|
|
13 |
12 Jan |
Visibility |
|
--- |
14 |
19 Jan |
Clipping
and Global Illumination |
|
+
PCA |
Two Examples of old exams (example1,
example2) Yet, one more example.